2016-2017 Seminar Powerpoints
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How to Open Your Own Room Escape Game
Powerpoint Presentation, TransWorld March 2017 — Elisabeth Garson
A 60--minute seminar based on the book "How To Open Your Own Room Escape Game". If you walk away with one thing, let it be this: Focus on the customer experience. Find more at: www.steelowlgames.com © 2016 Steel Owl LLC - no portion of this presentation may be used without permission.
NOTE: Additional questions answered below powerpoint
Additional answers that were not addressed in the seminar:
• Staff Managing - A lot of games use an "on call" system. Your staff schedules a few weeks in advance. If there are no games 4 hours before the listed time, they don't have to come in. We use Google Calendar and give our staff access to it.
• UX - This means "User Experience". An easy way to create a game is to use a "wireframe" style. An example of this is on your handout.
• Game Master vs Tech Master - Some Gen 2 games staff two employees for each game: A Game Master (responsible for music and decision making during the game) and a Tech Master (responsible for running and operating tech. The two of them work together to ensure everything goes perfectly.
• Clues - How many clues should you give? Many escape room owners believe in weaving a "silent web" of clues throughout the game. Rather then continuously offering clues, be more stealthy then that. Offer a code that opens a door with a clue. Play music that has a clue in it. BE SPARING WITH YOUR CLUES.
• Reset times- I have one, four-room game. Reset time for us takes 7-10 minutes. During reset, we bring in a second set of props and organize the first set while we're running the next game. WHEN YOU OPEN, plan for a 1/2 hour reset time. It will take you awhile to learn your own game.
• Staff Managing - A lot of games use an "on call" system. Your staff schedules a few weeks in advance. If there are no games 4 hours before the listed time, they don't have to come in. We use Google Calendar and give our staff access to it.
• UX - This means "User Experience". An easy way to create a game is to use a "wireframe" style. An example of this is on your handout.
• Game Master vs Tech Master - Some Gen 2 games staff two employees for each game: A Game Master (responsible for music and decision making during the game) and a Tech Master (responsible for running and operating tech. The two of them work together to ensure everything goes perfectly.
• Clues - How many clues should you give? Many escape room owners believe in weaving a "silent web" of clues throughout the game. Rather then continuously offering clues, be more stealthy then that. Offer a code that opens a door with a clue. Play music that has a clue in it. BE SPARING WITH YOUR CLUES.
• Reset times- I have one, four-room game. Reset time for us takes 7-10 minutes. During reset, we bring in a second set of props and organize the first set while we're running the next game. WHEN YOU OPEN, plan for a 1/2 hour reset time. It will take you awhile to learn your own game.
How to Write Your Own Room Escape Game
Powerpoint Presentation, TransWorld March 2016 — Elisabeth Garson
A 2-hour writing seminar based on the workbook "How To Open Your Own Room Escape Game". If you walk away with one thing, let it be this: Brainstorming is the majority of game writing.. Find more at: www.steelowlgames.com © 2016 Steel Owl LLC - no portion of this presentation may be used without permission
Create Powerful Advertising For Your Escape Room (2 Hour Workshop)
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Advertising on a Budget - Intro Seminar
(60 Minute Seminar) |
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A 2-hour workshop where attendees learned the fundamentals of advertising and participated in exercises designed to teach them about branding, copywriting and target audience advertising. If you walk away with one thing, let it be this: Focus on creating a brand personality, style and tone. Find more at: www.steelowlgames.com
© 2017 Steel Owl LLC - no portion of this presentation may be used without permission |
A fast intro to advertising from an agency perspective. Participants reviewed ad types, concepts, brands and target audience. If you leave with one thing, let it be this: Focus on your target Audience.. Find more at: www.steelowlgames.com
© 2017 Steel Owl LLC - no portion of this presentation may be used without permission |